Pengaruh Intensitas Pemanfaatan Informasi Spasial dalam Game Online terhadap Perilaku Keruangan Mahasiswa
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Abstract
Perkembangan game online telah menghadirkan lingkungan virtual yang kaya akan informasi spasial dan berpotensi memengaruhi perilaku keruangan penggunanya. Penelitian ini bertujuan untuk menganalisis pengaruh intensitas pemanfaatan informasi spasial dalam game online terhadap perilaku keruangan mahasiswa. Penelitian menggunakan pendekatan kuantitatif dengan metode survei. Sampel penelitian berjumlah 30 mahasiswa yang ditentukan menggunakan teknik purposive sampling. Pengumpulan data dilakukan melalui angket, sedangkan analisis data menggunakan statistik deskriptif dan regresi linear sederhana. Hasil penelitian menunjukkan bahwa intensitas pemanfaatan informasi spasial dalam game online berpengaruh positif dan signifikan terhadap perilaku keruangan mahasiswa dengan nilai signifikansi sebesar 0,002 (p < 0,05). Koefisien determinasi (R²) sebesar 0,288 menunjukkan bahwa intensitas pemanfaatan informasi spasial dalam game online memberikan kontribusi sebesar 28,8% terhadap perilaku keruangan mahasiswa. Temuan ini menunjukkan bahwa lingkungan virtual dalam game online tidak hanya berfungsi sebagai media hiburan, tetapi juga dapat menjadi sumber pengalaman spasial yang berkontribusi terhadap pembentukan perilaku keruangan mahasiswa.
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